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The Hallvik wiki

A field guide
to a fractured world.

Explore regions, survivors, equipment, systems and quests. Every entry is based on the known game design, with implementation limits made explicit.

25 entries

World

One world, two chapters

How the city, the mountain ridge and the Wasteland fit together.

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World

The Blackout District

The shelter, depot, Market Street and Metro Forecourt form the first journey.

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World

The Harbor

Containers, long sightlines and a radio that cannot be trusted yet.

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World

The Industrial Works

Emergency power, cooling lines and the record of the shutdown.

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World

The Transmission Tower

Where the city’s two infrastructure branches meet.

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World

The Wasteland

A settled quarry basin beyond the transmission ridge.

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Quests / Story spoilers

The second reply: water and trust

A spoiler-marked guide to the planned Wasteland main quest.

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Systems

Progression and unlocks

Infrastructure, equipment and accessible routes take the place of a conventional level tree.

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Systems

Repairs and world changes

Every major repair has a readable before and after.

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Systems

Weapons, protection and carrying space

Preparation is a choice between the tools you carry and the room you leave.

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Systems

Workshops and recipes

Useful, physical recipes built around local supplies.

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Systems

Supplies and ration coupons

A civilian economy around supplies, repair work and limited resources.

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Systems

Combat and readable threats

Movement, distance and deliberate shots, with current first-person integration work.

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Field guide

The infected

Civilian silhouettes, faster pursuers and region-specific threats.

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Characters

The people keeping Hallvik alive

From the first shelter to the water counter beyond the ridge.

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Systems

Persistence and returning to a place

What the design promises, and what isolated tests establish so far.

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Field guide

Weather and environmental hazards

Industrial dangers and changing visibility should remain readable.

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Systems

Households and route reports

A route checked in the past is not a promise that it is safe now.

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World

World-building: from terrain tests to authored cells

The development path behind Hallvik’s landscape, routes and region boundaries.

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Field guide

Pickup artwork and catalogue coverage

280 mapped pickup entries, 234 distinct original images and twelve categories.

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Quests

The opening: shelter, radio and Mara

The current first-start plan, and the distinction between an introductory call and the real briefing.

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Systems

First-person focus and interface development

Current first-person work, earlier third-person foundations and clear limits on the integration evidence.

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Systems

Content scope: models, prototypes and release claims

How broad enemy, weapon and vehicle inventories become testable content.

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Systems

Damage, effects and equipment repair

Native health and effects foundations, with durability still a separate design question.

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Systems

Languages, radio and audio production

English and German narrative presentation, with audio production separated from integration.

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Hallvik is in development. World and system entries describe the current design unless an implementation result is explicitly stated.