HALLVIK / FIELD NOTESWorld previewThe city after the outbreak
Shelters, blocked streets and a broken network. Rebuild the connection from district to harbor, industry and the ridge.


Explore a fractured coastal city. Survive its infected streets. Restore the systems that connect the people left behind.

One connected world, from the first shelter to the settlement beyond the mountains.
The city and the Wasteland share a story, a mountain crossing and a belief: a route is only safe when someone has checked it.
HALLVIK / FIELD NOTESWorld previewShelters, blocked streets and a broken network. Rebuild the connection from district to harbor, industry and the ridge.
HALLVIK / FIELD NOTESWorld previewA settled quarry basin answers the city’s broadcast. Its people need clean water, a reliable route and someone they can trust.
A gate opens. A street lights up. A radio answers. Progress means more than a number beside your name.
Find equipment, mission parts and the records of people who tried to hold the city together.
Turn supplies into working infrastructure. Choose your moment: a running machine can draw attention.
Open lasting routes and discover who is still waiting at the other end of the signal.
Explore the environment work and original pickup illustrations behind Hallvik. This archive separates real production assets from visual references and unfinished gameplay.
Worldbuilding, design decisions and grounded progress reports. Start with the latest articles.

The world-building phase: mountain silhouettes, riverbanks, forest depth and the decision to put authored routes ahead of empty scale.
Environment retrospectiveRead article
A service exit, stream, bridge and workyard—and why a convincing screenshot is only half the job.
Current environment workRead article
Tools, medicine, electronics, clothing and everyday objects now have a consistent visual language—and a proper place in the website.
Completed art-library passRead article