
A shared visual language
The pickup artwork uses worn wood, cloth, rust, glass and metal in a muted low-poly palette. Objects sit in a raised three-quarter view, with clear facets and a dark neutral background. The goal is recognition at inventory sizes, without adding frames, text or decorative UI marks to the objects.
Count entries and images separately
The authoritative mapping contains 280 pickup catalogue keys and 234 distinct 256 × 256 RGB images. Forty-six variant keys reuse an appropriate image. The library covers food, drinks, medicine, tools, materials, electronics, scrap, clothing, documents, valuables, keys and everyday objects. Shared variants must use the actual mapping, not a guessed filename.
What was reviewed
The production record reports file checksums, dimensions and mapping coverage, followed by review samples at 32, 48 and 160 pixels. The website also checks every copied original against its source file. Original artwork is preserved; these are the project’s real assets, not newly generated replacements for the website.
Artwork is not an implementation claim
The library illustrates pickup entries in a broader draft asset catalogue. It does not establish that all those entries are registered gameplay items, assigned to loot tables or imported into Unity. Weapon and container icon production was not included. Some catalogue entries remain review candidates or curiosities rather than standard loot.
Explore the collection
The new Item Art Library shows all 280 mapped entries, with category filters, search and image enlargement. It retains the distinction between an individual catalogue entry and a reused visual motif. The wiki explains how that art relates to equipment, crafting and the current loot design.
