Systems in integration
Movement, weapon handling, inventory, health, equipment, menus and isolated save restoration have documented development checks. Full-world integration and player-facing review remain necessary.

Hallvik is being developed for an Early Access release. These milestones describe the path toward a first playable release and a wider connected world. The planned Early Access scope includes the city chapter and the Wasteland. A release date has not been announced.
Movement, weapon handling, inventory, health, equipment, menus and isolated save restoration have documented development checks. Full-world integration and player-facing review remain necessary.
A complete first-region journey: shelter, depot, access repairs, infrastructure, infected encounters and the control relay. World state and required loot must survive the full loop. A local industrial-route pilot is being built in parallel; it is not the completed starting district.
Two independently ordered branches, with radio and power repairs, region-specific encounters and the next evidence in the isolation story.
Bring both infrastructure branches together, reach Nila and transmit a verified route. This closes the local city story and establishes the next connection.
Kammwacht, Schrottnest, route verification and water-system repairs extend the story beyond the ridge. Quests and world roles are specified; a playable region is not yet announced.
Publish new development entries and revise the field guide as the game evolves. The website supports continued updates without inventing a fixed publication calendar.
Yes. Hallvik is being developed for Early Access. The planned Early Access scope includes R0–R3 and the Wasteland. These areas are still in development; the release date and price have not been announced.
No public demo or release is announced here. Development is focused on the first complete district.
The current project is a solo loot shooter. Co-op is not announced.
The Wasteland is part of the planned Early Access scope for Hallvik, continuing beyond the city’s transmission ridge. It is not being presented here as a separate game or paid expansion.
The media archive labels early environment studies and world previews. Final locations and features remain in development.
Read the development journal, subscribe to its RSS feed, or revisit the wiki and roadmap. The official store link will be added once available.