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World / The city

An apocalypse
with people inside.

Hallvik is not an empty ruin. Behind its shutters, shelter doors and broken infrastructure are people still trying to keep a city alive.

The central question

Who sealed
the city?

The emergency network has isolated streets and services. Evacuation messages disagree with the routes survivors can actually use. You are a resident helping as courier and technician, restoring practical connections while tracing the decisions that broke them.

Was the lockdown protection, a mistake or a choice about who could be saved? Freight lists, control logs, brief conversations and the changes you make to each place carry the story.

City campaign · in development
The city after darkHALLVIK / FIELD NOTESWorld preview

The city after dark

Warm islands of light against interrupted streets and quiet buildings.

Four connected regions

A district first.
Then the network.

Each area has its own practical problem, readable repair and piece of the larger story.

R0

Blackout District

Shelter, depot, Market Street, maintenance access and Metro Forecourt. A guaranteed battery starts a chain of repairs leading to the control relay.

Open field guide
R1

Harbor

Long views across the quay give way to narrow container lanes. Deniz’s records and the broken radio expose unreliable evacuation information.

Open field guide
R2

Industrial Works

Workyards, pipes and switching halls hold emergency power and cooling systems. Logs reveal how the isolation protocol unfolded.

Open field guide
R3

Transmission Tower

A climb to the transmission ridge brings radio and power together. Nila is alive at the station in the revised story.

Open field guide
The people of the city

More than
quest markers.

A repair matters because someone on the other side needs it.

Shelter electrician

Mara

Knows the old network and distrusts the automated announcements. Your first repairs begin with her.

Emergency practice

Dr. Selin

Runs medical care on Market Street. A working city is a place where people can get help.

Shelter supplies

Adaeze Okafor

A kiosk owner displaced from Market Street, now managing supplies with her family nearby.

Workshop knowledge

Emil Lenz

A retired precision mechanic with experience in the municipal workshop.

Harbor logistics

Deniz

Freight records, a held supply ferry and unreliable route reports connect his work to the evacuation.

Control station

Nila

Her messages lead toward the tower. The revised finale brings you into contact with a living person, not just an old recording.

Life between repairs

Loot, trade
and local needs.

Equipment, workshop recipes, ration coupons and shelter services support the central journey.

Equipment

Prepare a weapon, protection and carrying space. Finite ammunition makes a detour or an unnecessary fight a real choice.

Read the wiki

Workshops

Bandages, practical upgrades, cable sets and tools connect gathered materials to useful work.

Read the wiki

Supplies & households

Supply needs, people behind doors and ration coupons keep the setting grounded in a civilian city.

Read the wiki