



Original item artwork. Illustrative equipment-family images are not a claim about a final in-game model.
Equipment roles
The equipment design separates a weapon, protection and a backpack. The district content includes a service pistol, pump shotgun, response carbine, compact submachine gun and crowbar; later content adds a precision rifle with its own ammunition.
Finite ammunition
Ammunition belongs to the inventory, with a distinction between the loaded magazine and reserve. Shooting, reloading and equipment changes have been tested in isolated foundations; final balance is not published.
Carry what matters
Optional loot rewards preparation, but protected mission items must remain recoverable when the bag is full. Weapon availability and final loadouts can still change.
Hallvik is in development. World and system entries describe the current design unless an implementation result is explicitly stated.
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