Follow Hallvik
Gameplay / Progression

Rebuild the route.
Change what comes next.

Hallvik’s progression is carried by infrastructure, equipment and places you can reach. The design does not rely on a conventional level tree.

The first district

A practical chain.
A lasting effect.

Critical parts have guaranteed sources. Optional loot and recipes should never remove the only way forward.

01

Find the battery

The depot holds the first required component.

02

Open maintenance access

Power the gate and reach the next part of the district.

03

Restore the substation

Bring power back. An optional pump repair creates a shortcut.

04

Secure the control relay

Confront the Warden at Metro Forecourt. Required loot remains recoverable even with a full bag in the design.

05

Connect the interchange

Open the route toward the Harbor and Industrial Works.

Interactive design preview

Two nodes.
One transmission.

Try the city unlock rule. This is a website demonstration, not a game save.

Preparation and continuity

More capable.
More connected.

The things you carry change your options. The repairs you complete change the world.

01

Equipment

Weapons, protection and backpacks shape your preparation. Space and ammunition are finite.

02

Workshop access

Repair services and recipes belong to physical places and restored infrastructure.

03

Persistent routes

Opened gates and completed repairs are intended to remain open. Important parts should survive a return visit, death and loading.

Read the progression guide
Blackout DistrictBattery · substation · control relay
HarborRestore radio
BOTH CONNECTIONS
Industrial WorksRestore power
Transmission TowerMeet Nila · broadcast a verified route
A REPLY FROM BEYOND THE RIDGE
WastelandKammwacht · Schrottnest · restore the water supply

Hallvik is in development. World and system entries describe the current design unless an implementation result is explicitly stated.