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Field guide / Bestiary

Know the threat.
Choose your response.

The infected were the people of this city. Clothing and silhouettes tell part of that story; behaviour tells you how to survive the next encounter.

Blackout District

Shambling Resident

District role

An infected civilian who reacts to proximity, sight and sound.

Approach: Keep distance and read the beginning of the attack.

Blackout District

Rushing Infected

District role

Closes the gap faster and puts pressure on your reload timing.

Approach: Change your route and use the recovery after an attack.

Blackout District

Trapped Infected

District role

Pinned beneath a grille, vehicle or shutter; dangerous when approached too closely.

Approach: Check the space around loot and narrow passages.

Blackout District

The Warden

Special encounter

A former riot-police commander at Metro Forecourt, tied to the locked station and control relay.

Approach: Watch attack windows and keep a retreat route clear.

Harbor

Listener

Later-region design

Blind infected that navigate by sound. Starting infrastructure can draw their attention.

Approach: Move quietly and think before starting a noisy repair.

Industrial Works

Caller

Later-region design

A call can alert nearby infected and change an encounter.

Approach: Recognise the warning and choose your priorities.

Harbor

The Dockmaster

Special encounter design

A heavily built harbor worker with a loading hook, guarding the radio-building yard.

Approach: Read the silhouette and leave yourself room to move.

Industrial Works

The Shift Supervisor

Special encounter design

An infected worker in protective clothing, with a documented resistance to steam.

Approach: Read the industrial hazards as well as the enemy’s movements.

Documented enemy roles, not a finished playable roster. Abstract silhouettes are placeholders. Final models, balance and specialist behaviour remain subject to implementation and playtesting.

Read the infected field guide