Shambling Resident
District roleAn infected civilian who reacts to proximity, sight and sound.
Approach: Keep distance and read the beginning of the attack.

The infected were the people of this city. Clothing and silhouettes tell part of that story; behaviour tells you how to survive the next encounter.
An infected civilian who reacts to proximity, sight and sound.
Approach: Keep distance and read the beginning of the attack.
Closes the gap faster and puts pressure on your reload timing.
Approach: Change your route and use the recovery after an attack.
Pinned beneath a grille, vehicle or shutter; dangerous when approached too closely.
Approach: Check the space around loot and narrow passages.
A former riot-police commander at Metro Forecourt, tied to the locked station and control relay.
Approach: Watch attack windows and keep a retreat route clear.
Blind infected that navigate by sound. Starting infrastructure can draw their attention.
Approach: Move quietly and think before starting a noisy repair.
A call can alert nearby infected and change an encounter.
Approach: Recognise the warning and choose your priorities.
A heavily built harbor worker with a loading hook, guarding the radio-building yard.
Approach: Read the silhouette and leave yourself room to move.
An infected worker in protective clothing, with a documented resistance to steam.
Approach: Read the industrial hazards as well as the enemy’s movements.
Documented enemy roles, not a finished playable roster. Abstract silhouettes are placeholders. Final models, balance and specialist behaviour remain subject to implementation and playtesting.
Read the infected field guide