<?xml version="1.0" encoding="utf-8"?><rss version="2.0"><channel><title>Hallvik development journal</title><link>https://hallvik.ambereagle8192.chatgpt.site/devlog/</link><description>Design, worldbuilding and development from Hallvik.</description><language>en</language><item><title>From a terrain basin to places worth walking through</title><link>https://hallvik.ambereagle8192.chatgpt.site/devlog/shaping-a-world-that-can-be-walked/</link><guid isPermaLink="false">hallvik-devlog-shaping-a-world-that-can-be-walked</guid><pubDate>Thu, 29 Oct 2026 12:00:00 GMT</pubDate><category>Environment</category><description>The world-building phase: mountain silhouettes, riverbanks, forest depth and the decision to put authored routes ahead of empty scale.</description></item><item><title>Making the industrial approach a real route</title><link>https://hallvik.ambereagle8192.chatgpt.site/devlog/industrial-route-contact-and-collision/</link><guid isPermaLink="false">hallvik-devlog-industrial-route-contact-and-collision</guid><pubDate>Thu, 29 Oct 2026 12:00:00 GMT</pubDate><category>Environment</category><description>A service exit, stream, bridge and workyard—and why a convincing screenshot is only half the job.</description></item><item><title>234 images, 280 pickup entries: the icon library</title><link>https://hallvik.ambereagle8192.chatgpt.site/devlog/the-pickup-icon-library/</link><guid isPermaLink="false">hallvik-devlog-the-pickup-icon-library</guid><pubDate>Thu, 29 Oct 2026 12:00:00 GMT</pubDate><category>Art &amp; items</category><description>Tools, medicine, electronics, clothing and everyday objects now have a consistent visual language—and a proper place in the website.</description></item><item><title>First-person focus, clear prompts and the first radio call</title><link>https://hallvik.ambereagle8192.chatgpt.site/devlog/first-person-focus-and-the-first-radio-call/</link><guid isPermaLink="false">hallvik-devlog-first-person-focus-and-the-first-radio-call</guid><pubDate>Thu, 29 Oct 2026 12:00:00 GMT</pubDate><category>Interface &amp; gameplay</category><description>How the interface work evolved from early menu foundations into first-person interaction, bilingual narrative views and a moving start.</description></item><item><title>From an asset atlas to playable content</title><link>https://hallvik.ambereagle8192.chatgpt.site/devlog/from-asset-atlas-to-playable-content/</link><guid isPermaLink="false">hallvik-devlog-from-asset-atlas-to-playable-content</guid><pubDate>Thu, 29 Oct 2026 12:00:00 GMT</pubDate><category>Content &amp; systems</category><description>The broader content work covers enemies, weapon families, vehicles, damage, repairs and economy—but models and catalogue rows are only the beginning.</description></item><item><title>Beyond the ridge: a second reply</title><link>https://hallvik.ambereagle8192.chatgpt.site/devlog/beyond-the-ridge/</link><guid isPermaLink="false">hallvik-devlog-beyond-the-ridge</guid><pubDate>Thu, 29 Oct 2026 12:00:00 GMT</pubDate><category>Worldbuilding</category><description>How a settlement in an old quarry basin extends Hallvik’s story from a restored broadcast to a shared water supply.</description></item><item><title>Progress you can see in the streets</title><link>https://hallvik.ambereagle8192.chatgpt.site/devlog/progress-you-can-see/</link><guid isPermaLink="false">hallvik-devlog-progress-you-can-see</guid><pubDate>Thu, 29 Oct 2026 12:00:00 GMT</pubDate><category>Game design</category><description>Why a repaired gate, a running substation and a trusted route matter more than another level on a skill tree.</description></item><item><title>Building the first district: foundations before scale</title><link>https://hallvik.ambereagle8192.chatgpt.site/devlog/building-the-first-district/</link><guid isPermaLink="false">hallvik-devlog-building-the-first-district</guid><pubDate>Thu, 29 Oct 2026 12:00:00 GMT</pubDate><category>Development</category><description>A retrospective on movement, equipment and persistence work, and what still stands between isolated tests and a complete playthrough.</description></item></channel></rss>