Two game languages
Game UI, subtitles and narrative content are designed for English and German with stable underlying IDs. The public website is English. Language switching should not rewrite inventory or quest progress.
Radio and announcements
The first-district production sheet covers radio calls and the automated evacuation announcement in both languages. Physical conversations remain text in that production scope. The newer opening adds Mara’s handheld-radio call with subtitles and journal access.
Plans are not recordings
Voice scripts, timing estimates and cue sheets are production preparation, not proof that finished voice, music, ambient sound or effects are wired into a playable scene. Audio and VFX still require their own implementation and listening review.
Hallvik is in development. World and system entries describe the current design unless an implementation result is explicitly stated.
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