



Original item artwork. Illustrative equipment-family images are not a claim about a final in-game model.
Shared foundations
Damage and status-effect work uses the native gameplay foundation instead of a second health model. The design explores physical, fire, chemical and electrical effects for relevant actors and objects.
Effects and recovery
The documented respawn decision restores health and removes negative effects while preserving equipment, ammunition and world progress. Production persistence and effect restoration need explicit tests.
Durability is not established gameplay
Wear, material costs and repair values are draft balancing assumptions. Durability is disabled in the thin T0 test slice. The website does not present those assumptions as active weapon-degradation or vehicle-repair mechanics.
Hallvik is in development. World and system entries describe the current design unless an implementation result is explicitly stated.
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