The intended behaviour

Completed repairs, collected critical loot and opened routes should remain consistent after death, travel and loading. Required rewards need a recoverable state even when the inventory is full.

Technical evidence

Isolated tests in the development records cover inventory, health, equipment and loaded-magazine restoration across scene changes and a fresh process.

The remaining distinction

These tests do not establish a complete production-world save flow. Region state, quests, containers, weather and restoration input all need integration-level verification before a public playthrough can be called complete.

The current opening and respawn plan

The latest plan preserves equipment and world progress, returns the player to the safe shelter, restores health, removes negative effects and automatically saves that state. A completed production death/respawn and cross-cell disk-save flow is still a milestone, not an established result.

Hallvik is in development. World and system entries describe the current design unless an implementation result is explicitly stated.

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